Liberal Chess and Recoil Chess – idea generations in action

Here is another idea in generation…

Recently, the GoI went on a hanging spree and hanged a bunch of terrorists. These were men who killed innocent bystanders, children and women. In my opinion, such people are better done away earlier.

[Notice the necessity.]

Needless to say, human rights group jumped and demanded abolition of death penalty in India. I was angry. How is it that a government catches a terrorist, looks after till he dies natural death and victimized society keeps paying bills to keep him alive? That means if you kill someone, you are guaranteed to die natural death by the society! Something must be done to show where human rights groups are WRONG.

[Notice the frustration.]

I like thinking about alternate chess.

[Notice the distraction.]

In English, they call “capturing a piece” for which Indian languages use “killing a piece”.

[Notice the lateral information.]

So, let us play a chess game in which if a piece captures a piece from opposite side, it becomes illegal to capture the capturing piece. After all, that is how liberals think world should function, right?

[Notice the invention!]

Now notice how traditional dharmik religions think of violence.

[Notice another distraction.]

As per dharmik religions, your bad karma will have equal and opposite effect. It is like recoil of a gun.

[Notice the lateral information.]

Now, let us apply this recoil condition to chess rules.

Capturing is:

1. A piece being captured will be removed from the board and

2. A capturing piece will go back in a recoiling fashion. If it isn’t possible to move back in same manner (say you are trying to capture something very far ahead and there aren’t enough squares behind you), capture is not possible

[Notice the invention!]

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Thinking the Unthinkable … and Taming it

I prefer to keep this blog technical. However, this time I am touching a gray area – human mind as a machine.

In the wake of recent tragic shooting at a school in the US, a blog post “Thinking the Unthinkable” has made quite a stir. My heart pours for the mother who describes her son’s violent rages and her helplessness.  I have an idea that can help.

[I tried posting the following idea on her Blogger blog. However, it needed me to login to Blogger. I don’t have a blogger account. I request readers with Blogger account to go to the mother’s blog post and put this post’s link.

Disclaimer: I am neither of PETA activist, a Gandhian, a Jain, a Buddhist.]

In short, her son is a 13 years bright kid. At times he can get into murderous rage – like taking up knife to threaten to kill his mom and himself and he has to be physically overpowered and chemically subdued. The situation is so regular that his younger siblings have been taught an emergency evacuation plan. The mom suspects she is a mother of a future mass murderer. Deeply sad!

Human mind has inertia. It is difficult to suddenly switch to a different mode of being. A lawyer can’t suddenly turn into an accountant and vice-verse. That means, if we immerse the boy into strong non-violence for a few years, his mind will find it increasingly difficult to switch to violence.

The trouble is, you can’t force non-violence! It has to be influenced, not forced. So, here is an idea about a program for school and parents of a budding, intelligent teenager who is having anger problems.

Stage 1: Information gathering

Data gathering (or so called “White Hat”) is the top layer of personality.

The child is ready to accept anything as a project. Let us give him a project on some extremely non-violent schools of thought like PETA, Gandhism, Jainism or Buddhism.

Again, it must remain interesting to a teenager. So limit it to compiling and commenting on stories from those schools.

This stage should last for six months.

Stage 2:  Internalization of information

This stage is about preaching it to others. That is infinitely easier than practicing, right? 🙂

The kid is an electronics and games fan. So we then challenge his creative genius to come up with games plots from the above stories in which non-violence is awarded.

In the second half of the stage, we challenge him to actually implement those games.

Man, this will be so absorbing! All the *intellectual* faculties have to be channelized to reward non-violent behavior of  a neutral, unknown, third party, unseen player.

Like any good game design, it will take 3-4 years. By then the kid will be almost through with his formation years, thinking on how to simulate Buddha, Gandhi and Mahaveera.

The beauty is, we don’t have to preach anything to the kid. We don’t have to provide any other incentive to him to think about non-violent behavior.  As the game progresses to higher levels, subtler and subtler form of violence will be rejected and punished in the game – and in the mind and value system of its designer.

Stage 3: Publicity of the work and identification of the person with the theme

At this stage, we can design some publicity.

The scale and duration of publicity would be dependent on the success of the game(s).

However, publicly defending the theme of games would force the designer to accept them finally.

And who knows, with the deep passion and long,deep thinking about non-violence and its public acceptance, we may get another Gandhi instead of a mass murderer?!?